WHATS UP! I'm a game designer with a strong technical background and drive to create awesome games that people love to play. I've always been passionate about games, and being part of a team that makes them has only increased this passion. I am actively pursuing positions as a technical designer/producer for fall of 2015.
QUICK OVERVIEW
Totem Technical Designer Kingdoms Lead Designer Robodrome Project Lead/Techncial Deisgner
April 2015 - Present Totem is a project built on the UE4 Engine with a team of 14. My role as technical designer was to create and implement various game features using UE4's visual scripting language. January 2015 - April 2015 Kingdoms was a project built on the Unity 4.6 Engine with a team of 14. My role as lead designer was to create and iterate upon the initial game design, to deliver a mobile collaborative isometric world building game. November 2014 - December 2014 Robodrome was a project build on the Unity 4.6 Engine with a team of 5. My role as Project Lead/Technical Designer was to scope the project accordingly and assign tasks to maximize the 2 week prototypes pitch potential, as well as to create and implement various features using C#.
Nasty Neighbors Technical Designer Mathcraft Technical Designer Solo Sorcerer Technical Designer
2 Week Rapid Prototype Nasty Neighbors was a project built on the Unity 4.6 Engine with a team of 5. My role as Technical Designer was to collaborate with other designers on the original concept, to create and implement various features using C#, as well as laying out the level for gameplay. January 2015 - May 2015 Mathcraft was a project built on the Unity 4.6 Engine with a team of 7. My role as technical designer was to create and integrate various game features using C#, communicating project needs between an indisciplined team, as well as collaborating with other designers on the original mechanic design. 2 Week Rapid Prototype Solo Sorcerer was a project build on the Unity 4.6 Engine with a team of 5. My role as technical designer was to collaborate with a multi-disciplined team to create the original game concept and implement various feedback features using C#
Contact Me

Ora Merkel

oramerkel@gmail.com

571.447.8846